AI Insights · Timothy · December 2021
Top 5 Word Puzzle Games on Android in Ghana Q4 2021
Explore the performance of the top 5 word puzzle games on the Android platform in Ghana during Q4 2021, including trends in downloads, revenue, and active users.
The fourth quarter of 2021 saw notable trends in the performance of the top 5 word puzzle games on the Android platform in Ghana. Here’s a detailed look at the weekly downloads, revenue, and active users for each app during this period, based on data from Sensor Tower.
Scrabble® GO-Classic Word Game experienced fluctuations in weekly downloads, peaking at 482 in early October and ending the quarter with 286 downloads. The game's weekly revenue showed a stable pattern, with the highest earnings of around $60 in early November and late November. Active users varied throughout the quarter, reaching a high of approximately 3.3K at the beginning of October and a low of about 2.4K towards the end of October.
Word Trip - Word Puzzle Game saw significant variations in its weekly downloads, with a peak of 2.3K in mid-December and a low of 98 in late November. Weekly revenue for the game was highest in the last week of December at about $62. Active users showed a notable increase, peaking at approximately 5.8K in mid-December, up from around 3K at the start of the quarter.
Wordscapes maintained a relatively stable download rate, with a peak of 560 in the last week of December. Revenue for Wordscapes varied, with a notable increase to around $61 in late November. The game's active users fluctuated throughout the quarter, reaching a high of about 5.4K in mid-October and ending the quarter with around 5.3K users.
Word Domination had a more modest download rate, with the highest weekly downloads being 229 at the start of the quarter. Revenue for the game peaked at around $51 in mid-November. Active users showed some variability, peaking at approximately 2.7K in mid-December.
Words With Friends 2 Word Game showed consistent weekly downloads, with the highest being 208 in mid-October. Revenue for the game saw an upward trend towards the end of the quarter, peaking at about $48 in the last week of December. Active users remained relatively stable, with a peak of around 742 in mid-October and ending the quarter with approximately 570 users.
For more insights and detailed data, visit Sensor Tower.